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Author: LevelsOfThinking

Creating an express.js app using YUI modown modules

December 28, 2013LevelsOfThinking

modown is a recent project from the Yahoo Mojito team. Rather than being a framework, modown is a collection of building blocks designed to work together. The goal is to make it easier to build single page applications (SPA) through… Continue Reading →

development express, modown, node, YUI

Creating a yui module for use in node

December 1, 2013LevelsOfThinking

A brief look at how to structure and develop a YUI based module for use within node.js & express.js. This tutorial assumes you are already familiar with the basics of setting up an express.js based application, if not, you should at least… Continue Reading →

development express, node, YUI

substance designer to maya to unity workflow

November 19, 2013LevelsOfThinking

My general workflow is to create my materials in Allegorithmic Substance Designer, build my assets in Autodesk Maya and then import the assets into Unity. Unity has a number of ways of auto-assigning unity materials based upon assignments/naming in maya,… Continue Reading →

development, games maya, substance designer, unity

Using shifter to build a yui module

November 13, 2013LevelsOfThinking

A tutorial on creating a yui module using the same build structure as yui. The module will be built using the shifter build tool. For the purpose of this example we are going to develop a module that represents a cookie… Continue Reading →

development javascript, YUI

Setting up a splash screen

November 11, 2013LevelsOfThinking

All games start with a splash screen. Like any piece of art, it is your lead in. Designed to bring your audience into the game and to set them up for the world they will be living in. So where… Continue Reading →

development unity

Choosing a project structure for unity development

October 28, 2013LevelsOfThinking

Getting started is always the hardest part. How will my project be structured? What settings do I need to worry about? How will my software interact? For example, what does one unit of measurement mean? Does this change in the… Continue Reading →

development maya, unity

unit testing and maya

October 27, 2013LevelsOfThinking Leave a Comment

Adding test driven development to your development process can make your code more robust and makes upgrading to new versions of maya much easier. For a good introduction to the concepts take a look at Test Driven Development in python.… Continue Reading →

development maya

Learning games

October 22, 2013LevelsOfThinking

I’m embarking on a new project. Learning how to make games. Having worked on films for nearly 20 years, I’ve explored nearly all aspects of computer animation and it’s uses in film but my experience with game engines and game… Continue Reading →

development games

Recent Posts

  • Creating an express.js app using YUI modown modules
  • Creating a yui module for use in node
  • substance designer to maya to unity workflow
  • Using shifter to build a yui module
  • Setting up a splash screen

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