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substance designer to maya to unity workflow

November 19, 2013LevelsOfThinking

My general workflow is to create my materials in Allegorithmic Substance Designer, build my assets in Autodesk Maya and then import the assets into Unity. Unity has a number of ways of auto-assigning unity materials based upon assignments/naming in maya,… Continue Reading →

development, games maya, substance designer, unity

Choosing a project structure for unity development

October 28, 2013LevelsOfThinking

Getting started is always the hardest part. How will my project be structured? What settings do I need to worry about? How will my software interact? For example, what does one unit of measurement mean? Does this change in the… Continue Reading →

development maya, unity

unit testing and maya

October 27, 2013LevelsOfThinking Leave a Comment

Adding test driven development to your development process can make your code more robust and makes upgrading to new versions of maya much easier. For a good introduction to the concepts take a look at Test Driven Development in python.… Continue Reading →

development maya

Recent Posts

  • Creating an express.js app using YUI modown modules
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  • substance designer to maya to unity workflow
  • Using shifter to build a yui module
  • Setting up a splash screen

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