• Home
  • About
Levels of Thinking
It's just a matter of how you look at it…
Menu Close
  • Home
  • About

unity

substance designer to maya to unity workflow

November 19, 2013LevelsOfThinking

My general workflow is to create my materials in Allegorithmic Substance Designer, build my assets in Autodesk Maya and then import the assets into Unity. Unity has a number of ways of auto-assigning unity materials based upon assignments/naming in maya,… Continue Reading →

development, games maya, substance designer, unity

Setting up a splash screen

November 11, 2013LevelsOfThinking

All games start with a splash screen. Like any piece of art, it is your lead in. Designed to bring your audience into the game and to set them up for the world they will be living in. So where… Continue Reading →

development unity

Choosing a project structure for unity development

October 28, 2013LevelsOfThinking

Getting started is always the hardest part. How will my project be structured? What settings do I need to worry about? How will my software interact? For example, what does one unit of measurement mean? Does this change in the… Continue Reading →

development maya, unity

Recent Posts

  • Creating an express.js app using YUI modown modules
  • Creating a yui module for use in node
  • substance designer to maya to unity workflow
  • Using shifter to build a yui module
  • Setting up a splash screen

Archives

  • December 2013
  • November 2013
  • October 2013

Categories

  • development
  • games

Meta

  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org

Related links

Google+
© 2021 Levels of Thinking. All rights reserved.
Fashionista by aThemes